// ------------------------------------------------------ Naming ------------------------------------------------------
Name LightTank_Renault FT-17
ShortName lighttank_renaultft-17
ItemID 11020
Description MAX HP:4250_Renault FT-17 Shell[AP]
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Icon_WW2_Vehicle_RenaultFT17_1A
Model Manus_WW2.Vehicle.WW2_Vehicle_RenaultFT17_1
Texture Skin_WW2_Vehicle_RenaultFT17_1A
RotateWheels True
//Third Person Camera Distance
CameraDistance 8.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.9
MaxNegativeThrottle 0.5
//Steering modifiers
TurnLeftSpeed 0.45
TurnRightSpeed 0.45
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -24 -8 -17
WheelPosition 1 -24 -8 17
WheelPosition 2 18 -8 17
WheelPosition 3 18 -8 -17
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary None
//Time between shots in 1/20ths of seconds
PlaceTimePrimary 160
ShootDelayPrimary 36
ReloadTimePrimary 36
PlaceTimeSecondary 999
ShootDelaySecondary 999
ReloadTimeSecondary 999
BulletSpeed 7.00
BulletSpread 0.75
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 18 24 1 turret
ShootPointSecondary 
ShootParticlesPrimary largeexplode 0 0 0
ShootParticlesPrimary explode 0 0 0
ShootParticlesPrimary explode 0 0 0
ShootParticlesPrimary explode 0 0 0
ShootParticlesPrimary explode 0 0 0
ShootParticlesPrimary explode 0 0 0
ShootParticlesPrimary explode 0 0 0
ShootParticlesPrimary explode 1 0 0
ShootParticlesPrimary explode 1 0 0
ShootParticlesPrimary explode 1 0 0
ShootParticlesPrimary explode 1 0 0
ShootParticlesPrimary explode 1 0 0
ShootParticlesPrimary explode 1 0 0
ShootParticlesPrimary cloud 0 0 0
ShootParticlesPrimary cloud 0 0 0
ShootParticlesPrimary cloud 0 0 0
ShootParticlesPrimary cloud 0 0 0
ShootParticlesPrimary cloud 0 0 0
ShootParticlesPrimary cloud 0 0 0
ShootParticlesPrimary cloud 1 0 0
ShootParticlesPrimary cloud 1 0 0
ShootParticlesPrimary cloud 1 0 0
ShootParticlesPrimary cloud 1 0 0
ShootParticlesPrimary cloud 1 0 0
ShootParticlesPrimary cloud 1 0 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo false
AddAmmo renaultft17_shell[ap]
AddAmmo dummyammo
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 1000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 18 0 -360 360 -10 35
RotatedDriverOffset -2 0 -1
Passengers 3
Passenger 1 -24 17 8 core -360 360 -89 89 dummygun DummyGun
Passenger 2 -24 17 -8 core -360 360 -89 89
Passenger 3 -48 12 0 core -360 360 -89 89
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound B1_IdleSound
StartSoundLength 60
EngineSound B1_EngineSound
EngineSoundLength 90
StartSoundRange 50
EngineSoundRange 50
BackSoundRange 50
BackSoundLength 
BackSound 
PlaceSoundPrimary B1_PlaceSound
ShootSoundPrimary FT-17_fire
ReloadSoundPrimary FT-17_reload
PlaceSoundSecondary None
ShootSoundSecondary HMG_BrowningM1919A4_fire2
ReloadSoundSecondary HMG_BrowningM1919A4Reload2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 3 iron
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//AddDye 0 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 4250 -48 -10 -18 80 37 36
BulletDetection 5
BrakeSound Truck_Stop
BrakeSoundRange 10
BrakeSoundLength 120
IsExplosionWhenDestroyed true
PlaceableOnLand true
PlaceableOnSponge true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 5